Rendering Large Terrains in Real-Time

نویسنده

  • Bojan Rupnik
چکیده

This paper presents a method for visualisation of large terrains in real-time. The amount of data when handling large terrains can exceed video memory, the result is a low frame rate. Our method uses a quadtree-based approach to exclude unnecessary data from the rendering process and reduce the level of detail at need. Another aim is to let the GPU perform as much of processing as possible, leaving the CPU available for other tasks.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Procedural Planetary Multi-resolution Terrain Generation for Games

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must be optimal for gaming. Specially planetary terrains, which must account for precision and scale conversion. Multi-resolution models are best fit to planetary...

متن کامل

Flexible Generation and Lightweight View-Dependent Rendering of Terrain

The generation and real-time rendering of terrain are related problems that occur in the development of virtual reality and gaming applications. These applications must be able to create and render realistic terrains at interactive rates. In many applications it is desirable to generate unique terrains instead of reusing static geometry time and again. Finally, all applications that render larg...

متن کامل

Real-time Crowd Movement On Large Scale Terrains

Crowds are described as complex adaptive systems in Artificial Intelligence. The generation of crowd in real-time simulations is beyond the manual design capability. In this paper, we present an integrated animation framework for simulating the adaptive movement behaviours of crowds on large terrains. A simulation system that is developed based on the framework can be used as a powerful animati...

متن کامل

Hardware Assisted Multichannel Volume Rendering

We explore real time volume rendering of multichannel data for volumes with color and multi-modal information. We demonstrate volume rendering of the Visible Human Male color dataset and photo-realistic rendering of voxelized terrains, and achieve high quality visualizations. We render multi-modal volumes utilizing hardware programmability for accumulation level mixing, and use CT and MRI infor...

متن کامل

Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling

Real-time terrain rendering techniques usually employ static data structures and do not allow interactive modification of the terrain. In this paper we describe a real-time geometric clipmapping terrain rendering technique for large terrains which allows incremental updates of the underlying data structure. We have combined the method with an interactive sketch-based terrain modelling technique...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007